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| The Best of 2008 2008 proved to be an interesting year. Fewer zombies, thank the deity of your choosing—or at least, I read fewer of them, so they didn't make it onto this list. A few more superheroes, depending on how you define things (and no, I didn't read Marvel's Secret Invasion or Dark Reign, and since DC's Final Crisis periodically made me want to bludgeon the DC brain trust vigorously about the head and shoulders with its own output, that won't be here either). Perhaps not as much space opera as I would have liked, but that's somehow a surprisingly difficult genre to find a lot of in comics. And it turns out that the world ends with a bang, a whimper, and just about every unpleasantness in between that you could imagine. A few themes did emerge in this year's reading:
1. Apocalypse yesterday
2. The War of the Worlds redux (see also: apocalypse yesterday)
3. Warren Ellis (what can I say? Man was busy this past year. See also: apocalypse yesterday.)
4. Everything old is new again (see also: War of the Worlds redux, apocalypse yesterday)
A very few items did carry over from last year's list—though for most of those, the noteworthy thing isn't so much the quality as the fact that at some point during the year, some of them just seemed to trail off mid-story, with their creators having to push them to the back burner due to other commitments, the stresses of life, etc. In any event, there were far fewer carry-over titles than I'd initially expected, which indicates that this year was pretty good for new speculative titles.
And as for the stuff that's new to the list, some of them may actually not be comics. Given the last two columns, that's probably not a surprise.
And so: alphabetically by title, forward into the fray! [...]
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| Final Crisis 5 of 7 (Morrison/Jones/Pacheco/Merino; DC): I hate Grant Morrison, sometimes.
See, here's the thing: I'd gone along quite happily ignoring Final Crisis, as, it turns out, pretty much the entirety of the DC universe had done to date. Oh, sure, there were a few throw away moments here and there, but nothing I really needed to pay attention to. And then came Batman #682, and all you could do with a lot of it was just sit there and scratch your head if you didn't read Final Crisis, because you really didn't have a strong clue what the heck was going on. So I girded my loins and picked up the previous Final Crisis issues and read the whole goddamn thing. (I will note, however, that he's an equal opportunity irritant. There's a near-throwaway line about "the Batman Psycho merge" that makes absolutely no sense if you didn't read the end of Batman 682.)
The really fascinating thing to note is that at one level, Morrison was definitely true to his word. If you've read his Seven Soldiers of Victory, that's almost all the prolog you need to this series. There's nothing of Identity Crisis, nothing of 52, and the only piece of Countdown hanging around is the weirdness of Mary Marvel. By contrast, we've got Frankenstein and Mister Miracle of the Soldiers playing a major role, Bulleteer whizzing around in the background, and I'm sure that I probably missed references to the others anywhere.
The essential plot of issue 5 is that Hal Jordan gets taken to Oa for trial because the Guardians believe that he attacked John Stewart, and basically all hell breaks loose. Back on earth, Checkmate and Mister Miracle try to fight the good fight with possibly indifferent success, and Dan Turpin seems to lose his fight to Darkseid.
I will say this about Final Crisis. The one line in the whole thing that would have caught me and gotten me to read this series, if one line could have done it, was where the guardians say, "You have 24 hours to save the universe, Lantern Jordan." I mean, seriously. It also gives a possible time frame to the last two issues: however long it's been up to this point, the universe gets mostly saved in 24 hours. Detective Comics 851: "Last Rites: Last Days of Gotham, 1 of 2" (Denny O'Neill/Guillem March; DC): In which we begin to fill in some of the missing six months between Bruce Wayne's disappearance near the end of RIP and his reappearance in Final Crisis. (Morrison has been quite clear that the Batman of RIP and of Final Crisis are both Bruce Wayne, and we're explicitly told that Bruce Wayne/Batman disappeared for six months, so I'm assuming for the sake of sanity that he disappears for six months, comes back, then gets knocked for a loop again by the New Gods.) The story starts during "No Man's Land", and the great Gotham earthquake, "several years ago." Millicent Mayne, an actress, is refusing an offer of a bag of diamonds from a thug called Gracchus as the earthquake strikes. (O'Neill leave what Gracchus was requesting as an exercise for the reader.) The earthquake saves her from needing to respond. Several years later, when Mayne has become the beloved "Face of Gotham" for all her charity works, Gracchus decides that he's going to fix her face, and he throws acid into it while disguised as Two-Face. This basically brings the wrath of Nightwing and Oracle down on Two-Face, despite having not done what he was accused of. Overall, it's a really interesting issue -- I definitely like the looks of March's art, and the story begins to fill in an interesting gap. Recommended. (Purely a side note: the publication of DC Universe titles are going to be fascinating to watch over the next few months. It's clear that Batman and possibly Detective may be the first titles to deal with Final Crisis itself -- Wonder Woman still has another four issues of the "Olympian" to go; Superman has nearly a year of "New Krypton" to get through, and heaven only knows what's happening with Green Lantern, but that set of titles is going to go headlong from Final Crisis to prep for Blackest Night. And it's not clear at the moment that Justice League is going to get there at all; they've got to get through pulling the Milestone characters into the DCU first. This month's DC Nation column refers to a hiatus that isn't even occurring for another two months, though I understand why it's in the February 2009 issue -- that is, in fact, when the hiatus for Batman and 'Tec is going to start. Regardless, reading mainline DCU is going to be very confusing, in some ways, for the next year or so.) | |
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| A (very) few reviews, to get my hand back in. But first, a cheesy science fiction television mention. So apparently Stargate: Universe will effectively be recycling the Starlost or Star Trek: Voyager concepts. (And for those of you -- i.e., everyone -- who is thinking "Starlost? What the heck is that?", try this. and also maybe the videos here. I swear, for a long time, I used to wonder if I'd imagined the Starlost; nobody I knew had ever seen or remembered it. And then I saw this announcement.) Max Headroom is now available on AOL's In2TV. Huzzah! And also, people who were in Chicago at the right time will remember watching our very own TV channels get zapped, maybe a week or two after the Max Headroom episode on the very same topic. Cleopatra 2525 and Jack of All Trades -- one of Bruce Campbell's few attempts as a regular on series television before Burn Notice, I believe -- are now available at Hulu. This makes me very happy. (It seems that the entire audience for Cleopatra 2525 consisted of gay men. No, I do not know why. All I can think is that possibly watching Gina Torres kick ass in skimpy clothing made us all really happy. Plus, it was also one of those shows where the men were frequently in skimpy clothing, which helped. But still. Weird audience composition.) OK, then! On to the reviews! ( On the next page! )- Tags:alan moore, batman, comics reviews, dc, graphic novels, individual issues, superman, television, top ten, warren ellis, wonder woman
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| Oh, my. I thought this wasn't appearing until yesterday, but it turns out it went up last week. Oops. Strange Horizons Columns: Welcome to the Real World, by Iain Jackson: Part One: Location, Location, Location, and the High Cost of Heroes (and Villains)
Why do so many superhero stories take place in places that never were, or versions of the here and now that kind of . . . aren't, quite? And how do those fictional cities and towns manage to recover from having superheroes and supervillains around? They can be, to put it mildly, quite destructive. In part one of this occasional series, we'll look at where the big fights take place, and what it can be like to have superheroes and supervillains around...
...Apart from the architecture and presentation, Metropolis and Gotham City are the most remarkably mobile cities that you'll ever see. Way back in the mists of prehistory, when I was a young'un, it was taken as gospel that Metropolis and Gotham were what was left of New York when you divided it up the East and Hudson rivers, so that New York was now three smaller cities. Later on, things started moving around a bit. For a while, Metropolis and Gotham were outer major suburbs of New York City. These days, to the extent it can be determined, Gotham has apparently moved off to southern New Jersey while Metropolis has settled down in Delaware . . . unless it's one of the stories that Grant Morrison is writing. He's been fairly clear that he still views Metropolis and Gotham as cities surrounding New York—in his Seven Soldiers series, he notes that the cities are the ugly stepchildren of New York—which means that depending on which writer is handling the story, the cities are in very different places at the same time. Something quantum happening to allow simultaneous different locations at the same point in spacetime, no doubt. (For the sake of sanity, we will ignore the TV series Smallville, in which Metropolis has apparently come rumbling in from the east to obliterate and sit on top of the current location of Kansas City, Kansas, possibly dragging a major lake or bay in its wake.) [...]
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| Yes, I'm beating a dead horse. No, it's not the dead horse you think it is. Or not just that particular dead horse, anyway. And it's entirely not my fault! Really! You'll see! Today's reviews include: Batman, All-Star Superman, Boy Meets Hero, Corridor and others, including the one which inspired today's title. By the by, being told that you have by far the most esoteric pull list in the store is quite the experience. Consider that a warning... Batman 677 (Morrison/Daniel; DC): In which the Black Glove unleashes its attack on Bruce, and Jezebel Jet tries to get Bruce to see what she thinks is reason. Honestly, the story as a whole baffles me a bit, in part because there are gaps in my Batman knowledge. For example, when did Gordon come back to be Commissioner again? The last I heard, he'd retired, went off somewhere, divers villains killed his new wife and he moved back to Gotham, but that other guy was still commissioner during the Gotham Central days ... and even in DC time, he's getting quite long in the tooth to be commissioner again/still. The Black Glove also clearly knows that Bruce Wayne and Batman are the same person. They set out to destroy not only Bruce Wayne, but Thomas Wayne and Alfred, of all people, knowing that if they strike at Bruce's identity and the one anchor in his world, they might be able to break him psychologically. In the meantime, Jezebel Jet begins to realize just who it is that she's fallen in love with, and all that it means. Of course, the structural problem with this story remains: we still don't have any reason to care about Jezebel Jet, and no reason to care what she thinks. We know both that she's quite right -- Bruce is obviously a few bats short of a full belfry -- and that it doesn't matter. After all, he couldn't function if he were sane, now could he? In any event, it builds to a compelling and interestingly gory end. The art's OK, although there's a moment of problematic artwork, when Alfred expresses concern over a wound he couldn't possibly have seen -- at this point, as weird as the second half of the issue wound up being, I wonder if maybe that was also A Clew, or if it was just bad art. Anyway, just OK; I'll still hang around to see what happens next. All Star Superman 11 (Morrison/Quitely/Grant; DC): The first page is maybe the most awesome Superman page I've ever seen, even if you absolutely know that it's not going to stick. The second page is also terrifyingly awesome. And then you hit the middle of the story, in which the clearly unwell Superman sums up his life for himself and his robot, and in which Luthor makes his plans. And then superman battles Solaris, knowing full well that he's one of Luthor's allies. There's the rather peculiar moment when one of the Superman robots insists he must atone for a mistake, and the rather peculiar moment when Solaris starts speaking binary--I thought it was supposed to be alive. And then, of course, that final, awesome, peculiarly iconic final image. Honestly, the middle of the story is perfectly serviceable, if maybe that's all it is; the problem is that it comes after those very very good first two pages, and you can't live up to a beginning like that. The story does tie together what had seemed to be random strands from the earlier issues, such as Superman's new powers that have been referenced but never really seen, and the robots, and Luthor in prison. I'm really looking forward to seeing what happens in the last issue, which I assume will be out ... someday. (Seriously, when DC rethinks the All-Star line, which they are allegedly doing, the one thing they need to focus on, aside from getting interesting stories, is timely delivery.) Aletheia 1 (Bob LeFevre; Image): The story starts with the origin of the Greek gods Zeus, Poseidon and Hades, collectively known as Aletheia (the truth). Them we zip to Olympia, Washington, where we see a young black woman with purple-wrapped dreds working on her motorcycle. Judging from the license plate, her name is Thea. She gets a call from her boyfriend and decides to head to his place -- at which point all Hades breaks loose. And also all Zeus and Poseidon, as well. The Greek gods manifest on this plane of existence, after a very long time away, and immediately they notice Thea, who is apparently the "Formerly departed." The formerly departed whom, they do not say. Thea evades the attacks of the gods and reaches her boyfriend's apartment (or her biggest fan's apartment, as she describes him, which opens the question of why she'd have fans), only to discover that he's been attacked, and he dies in her arms. Then the gods and their agent, whoever the brown thing is, attack her again, and then ... something happens. I'm not trying to be coy -- although, given that it's the ending of the issue, I should -- but I simply have not the slightest idea what she does. On the one hand ... I do like the story well enough to see what happens next. On the other, the story is perhaps not well served by its highly stylized art -- as I say, I really don't have a clue what happens in the last four pages. I hope LeFevre gets rid of most of that clearly deliberately ponderous narration for the next issues. It sets the mood and is well used in the beginning, but during the chase and in the boyfriend's apartment building, it just gets in the way and annoys. Having set up the big emotional moment, you need to trust the reader to know when it arrives. All that said, I'm curious enough to stick around for at least the next issue; I'd really like to know who she is and why the gods are so afraid of her when she quite clearly has no idea. Recommended. Dan Dare 6 of 7 (Ennis/Erskine; Virgin): I have to admit, Ennis kind of astounds me from time to time. His bread and butter is stuff like Punisher or The Boys or Chronicles of Wormwood, titles clearly meant for adults, dealing with sex and violence and being exuberantly foul-mouthed. And then he comes out with something like Dan Dare, which I wouldn't hesitate to give to give to, say, a kid maybe 10, 12 years old, real boys-own adventure stuff, fun (if somewhat violent but surprisingly lacking in grue) space opera. Anyway, in this penultimate adventure, Dare gets rescued (of course), with everything going more or less as planned. The Mekon expresses his displeasure with his people in ways that ensure that one of the planets develops, at least temporarily, a thoroughly gruesome ring. And then the final confrontation commences. These are all -- well, except for that second thing -- thoroughly obvious beats that had to be hit in this story. It would not, after all, do to have Dare expire before the last issue of his own title, and there is also a last issue to come. (I think at some point this series might have expanded a bit; I'd have sworn that it was solicited as a six-issue mini, and now not only is it seven issues, but the last is to be double-sized.) To be sure, after the rescue, this issue is mostly, but not entirely, marking time; the "not entirely" bits are thoroughly entertaining. Really, the whole thing is just an amazing amount of fun. Buy all the issues, then find a kid and give something to read. And, really, who'd think you'd say something like that about recent Ennis work? Beyond (Deepak Chopra/Ron Marz/Edison George): We start with a man pushing through a crowd going the other way. Behind him, the dome of the Taj Mahal has been blown up. He walks past television where we see something in Karachi and Tel Aviv and somewhere in Palestine have also gone kaboom. Then we leap back three months in time to Benares, India, where Michael, his wife Anna and his son Ty are on vacation, a gift from Michael's mother-in-law. It's a working vacation for Michael, and he's an entrepreneur of sorts, which means that he doesn't really see much point in vacations and is constantly working. Suddenly, Anna disappears, and moreover, Ty discovers that he's been slipped a magic comic book called "The Rishi" (published by Virgin. Arf arf, even) in which the story of their trip is being told ... right up to the point they're actually at, after which the pages are blank. There are magic doors, and signs and symbols and ... honestly, it's interesting enough, and I do like the art, but since it's a four issue mini, I'd just as soon wait for the trade. It's not quite that gripping. Corridor (Sarnath Banerjee; Penguin, 2004); An interesting mostly black-and-white graphic novel, telling the story of a group of friends and their various obsessions, centered around Jehangir Rangoonwalla and his bookstore and his tea. Brighu has a thing about Ibn Batuta and obsessively collects various things, none of which he can allow himself to use or enjoy, because doing so would ruin them. Digital Dutta -- with the longest full color segment in the volume -- is obsessed with the pursuit of an H-1B visa; why, we never really learn. He also gets periodically obsessed with Karl Marx and/or Chris Evert. Newly married Shintu, whose story has a few full-color pages, is obsessed with sex and aphrodisiacs. Strangely enough, he actually finds one that works, more or less. (The advice he gets from the guy who gives him the aphrodisiacs is hysterically funny. For example, did you know that frequent nocturnal emissions are a sure sign of impending impotency? And impotence can be prevented by frequent kegeling -- which, if not quite true, is certainly useful -- and eating curried goat's testicles -- which isn't particularly true or useful.) I really like Corridor; the artwork is stylized without being so much so that it overwhelms the writing. There's no overarching story being told; we're just learning about this group of men and certain aspects of their lives. Periodically very funny, periodically touching, and always interesting. Highly recommended, if you can find it (and it may be difficult, given its age). Sarai currently hosts a 24-page preview.Boy Meets Hero (Chayne Avery and Russel Garcia; Bruno Gmunder): A hardback compilation of the former webcomic, Boy Meets Hero tells the story of Derek -- secretly Blue Comet, superhero -- and Justin -- secretly in love with Derek. The latter secret constitutes one of the major difficulties for our guys; Justin wants to be out and proud, while Derek fears losing his job -- in their world, being a superhero is a paid position, just as in the Luna Brothers' Ultra -- and his reputation. To keep the public off guard, Derek is participating in a phony romance, orchestrated by the public relations department, with his superhero partner Sunstar, who also happens to be Justin's sister Jillian. The villains are, of course, conspiring to bring Blue Comet and Sunstar down in revenge for having been beaten in the past.
The artwork is comparatively simple, but mostly works for the story. There is a certain amount of comic-book nudity -- no full frontal (not even in the panel where Justin is told that his junk is hanging out), a bit of buttock here and there -- and romantic sex of the sort you'd see in any mainstream superhero book. The main characters kiss, and we see them on the way to sex, but nothing explicit. And we actually see black gay guys in this story! who get put into peril, but live through it! Granted, they're purely incidental characters, but still.
Those incidental characters bring up one of the few things that annoy me a bit. The story does lean a bit on stereotype here and there. Not a lot, but when it happens, it's somewhat jarring. For example, deeply closeted Derek says at work at one point, "You go, girlfriend!" To his theoretical girlfriend, for that matter, in front of pretty much everyone he works with. It's just hard to believe that someone that deeply closeted would make that sort of mistake in that situation; moreover, he doesn't say anything like that through the rest of the story.
The other issue with the story as a whole is that the guys kind of ... talk too much. The two of them are just spritzing angst everywhere over Derek and his closet and talking about it to each other, to Jillian, a lot. Almost the only frames with the guys that don't contain great whacking chunks of dialogue or narration are those in which they're making love, and it's not as though there are more than a couple of those frames scattered in the story. The villains also have to acquaint us with their unfortunate past with a great heaping hunk of dialogue -- and the curious thing there is that in one case, we actually get thrown into a more effective flashback, with a bit less dialogue. Granted, you don't want to be flashing backward and forward all that much in a 120 page book, but it points out that the authors are entirely capable of showing and not telling quite so much.
Anyway, those flaws aside, it was still a very entertaining and worthwhile read. Recommended. Jimmy Zhingchak, Agent of D.I.S.C.O. (Saurav Mohapatra/Anupam Sinha; Virgin/UTV-Spotboy Motion Pictures) And at last we reach the titular ... er, title. Surely you understand now why, especially after the previous poster entries, the title for this review entry had to be what it is. Honestly, although I'd bought the issue before the posters, I hadn't looked at it all that closely. Then, after the posters, I finally got around to reading the stuff I hadn't gotten through yet, and well ... there it was.
The back cover bills it as "the world's first Bollywood comic" and ... I kind of can't argue that point. Although I will note that there is a profound lack of entire cities suddenly bursting into song and mindnumbingly spectacular production numbers.
The story? Oh, yes, the story. We start in Mumbai in 1984, with later occasional excursions back in time and elsewhere in India. One of DISCO's operations has just been compromised by the Naada Ninjas -- who wear white and bright colors, for some reason. We jump to Jimmy Grover's residence, where he's yelling at his mother for spending his hard earned cash on that "foul Desi moonshine". Said "foul Desi moonshine" pretty much immediately puts her in the hospital. The doctor tells Jimmy that his mother's liver has failed, and she needs expensive drugs and an operation. He offers to drop the price if Jimmy will, shall we say, put out. Jimmy responds by slapping the doctor and declaring, "You should be ashamed of yourself trying to exploit a lachaar mazboor najuwan like me!" (According to the funny yet seriously incomplete glossary at the end, this means "helpless strapping young lad headed straight for Oprah".) To make money quickly, Jimmy heads for the DISCO Fights (no, really, that's what they're called) to take on all the DISCO champions (no, REALLY) at once. Suddenly, just as he's clearly about to get clobbered, a mysterious man's head appears in a cloud and tells him to use the zhingchak(TM). What, you might be wondering, is the zhingchak(TM)? And well might you wonder! In any event, Jimmy pummels the champions of DISCO, wins the money, pays for his mother's transplant, and is thereupon recruited immediately into DISCO, which turns out to be the Department of Internal Security and Covert Operations. (For reasons external to the story, I had a small hysterical fit when the chief said, "Jimmy, your country needs you.") Moreover, Jimmy's father was in fact one of DISCO's best agents, until he was killed by the dreaded FIRANG. Jimmy of course agrees to work with DISCO, and is thereupon given his father's DISCO Battle Suit ("100% polyester, machine washable"), keyed to his family DNA. There are, of course, all sorts of absurd twists, turns, gadgets and villains -- I suspect people may be particularly fond of Britney Hypnotits, as well as the Fabled Mithunkwalk (the pelvic thrust that really will drive you insane).
Essentially, the story aims for a sort of Indian Austin Powers vibe, Bollywood does Our Man Flint (much cooler and more mod than James Bond). Mostly, it gets there. Mostly. I suspect if you're Indian, it may get there much better than if you're American. There are chunks of ... um, language to deal with. Not a lot, and I don't think any of it's at all important -- but that's just it; I don't know that the ... er, language isn't important. (Seriously, Hindi? Bengali? Something else? No clue here.) Linguistic weirdnesses aside, it's funny and entertaining, and the artwork is highly stylized and insanely detailed. It's definitely a worthwile, fun read. Just, you know, periodically linguistically aggravating.
Given the Virgin/UTV coproduction, I expect that it will be a Bollywood movie for real any day now. Wonder if it'll make it here?
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